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scimesh 0.3.2
Headless CPU-only 3D software renderer for scientific mesh visualization
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Fundamental types used throughout the scimesh rendering engine. More...
#include <glm/vec2.hpp>#include <glm/vec3.hpp>#include <glm/vec4.hpp>#include <glm/mat4x4.hpp>#include <vector>#include <cstdint>#include <string>

Go to the source code of this file.
Classes | |
| struct | scimesh::Color |
| An RGBA color with floating-point components. More... | |
| struct | scimesh::Triangle |
| A triangle defined by three vertex indices. More... | |
| struct | scimesh::Light |
| A light source for the Blinn-Phong shading model. More... | |
| struct | scimesh::ClipPlane |
| A clipping plane that can hide parts of the scene. More... | |
Namespaces | |
| namespace | scimesh |
Typedefs | |
| using | scimesh::Vec2 = glm::vec2 |
| 2-component floating-point vector (xy). | |
| using | scimesh::Vec3 = glm::vec3 |
| 3-component floating-point vector (xyz). | |
| using | scimesh::Vec4 = glm::vec4 |
| 4-component floating-point vector (xyzw). | |
| using | scimesh::Mat4 = glm::mat4 |
| 4×4 floating-point matrix. | |
Variables | |
| constexpr Color | scimesh::DEFAULT_COLOR {0.7f, 0.7f, 0.7f, 1.0f} |
| The default mesh color: a neutral light gray (0.7, 0.7, 0.7). | |
| constexpr Color | scimesh::TRANSPARENT_BLACK {0.0f, 0.0f, 0.0f, 0.0f} |
| A fully transparent black color (0, 0, 0, 0). | |
| constexpr Color | scimesh::WHITE {1.0f, 1.0f, 1.0f, 1.0f} |
| An opaque white color (1, 1, 1, 1). | |
Fundamental types used throughout the scimesh rendering engine.
This header defines the basic building blocks: vectors, colors, triangles, lights, and clip planes. All scimesh types live in the scimesh namespace.
Vec2, Vec3, Vec4, and Mat4 are all GLM types, so you get the full GLM API for free — dot products, cross products, matrix multiplication, etc. Definition in file types.h.