#include <scimesh/types.h>
#include <scimesh/mesh.h>
#include <scimesh/scene.h>
#include <scimesh/camera.h>
#include <scimesh/render_options.h>
#include <scimesh/image.h>
#include <ostream>
#include <iomanip>
#include <cmath>
Go to the source code of this file.
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| const char * | scimesh::str_projection (ProjectionType p) |
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| const char * | scimesh::str_shading (ShadingMode s) |
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| const char * | scimesh::str_plane_space (PlaneSpace s) |
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| const char * | scimesh::str_fog_space (FogSpace s) |
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| const char * | scimesh::str_merge (MergeDirection d) |
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| const char * | scimesh::str_crop (CropContentDirection d) |
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| std::string | scimesh::fmt_count (size_t n) |
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| std::string | scimesh::fmt_size_bytes (size_t bytes) |
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| std::ostream & | scimesh::operator<< (std::ostream &os, const Color &c) |
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| std::ostream & | scimesh::operator<< (std::ostream &os, const Vec3 &v) |
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| std::ostream & | scimesh::operator<< (std::ostream &os, const Triangle &t) |
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| std::ostream & | scimesh::operator<< (std::ostream &os, ShadingMode s) |
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| std::ostream & | scimesh::operator<< (std::ostream &os, ProjectionType p) |
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| std::ostream & | scimesh::operator<< (std::ostream &os, const Light &l) |
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| std::ostream & | scimesh::operator<< (std::ostream &os, const ClipPlane &cp) |
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| std::ostream & | scimesh::operator<< (std::ostream &os, const Camera &cam) |
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| std::ostream & | scimesh::operator<< (std::ostream &os, const Mesh &m) |
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| std::ostream & | scimesh::operator<< (std::ostream &os, const Scene &s) |
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| std::ostream & | scimesh::operator<< (std::ostream &os, const Image &img) |
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| std::ostream & | scimesh::operator<< (std::ostream &os, const RenderOptions &opts) |
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