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scimesh 0.3.2
Headless CPU-only 3D software renderer for scientific mesh visualization
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A processed vertex in clip space, ready for perspective divide. More...
#include <clipping.h>

Public Attributes | |
| Vec4 | position |
| Homogeneous clip-space position (before divide by w). | |
| Color | color |
| Vertex color. | |
| Vec3 | normal |
| Vertex normal (in view space). | |
| Vec2 | uv |
| Texture coordinates. | |
A processed vertex in clip space, ready for perspective divide.
Used internally by the clipping functions. Holds the full set of per-vertex attributes needed after clipping.
Definition at line 20 of file clipping.h.
| Color scimesh::ClipVertex::color |
Vertex color.
Definition at line 22 of file clipping.h.
| Vec3 scimesh::ClipVertex::normal |
Vertex normal (in view space).
Definition at line 23 of file clipping.h.
| Vec4 scimesh::ClipVertex::position |
Homogeneous clip-space position (before divide by w).
Definition at line 21 of file clipping.h.
| Vec2 scimesh::ClipVertex::uv |
Texture coordinates.
Definition at line 24 of file clipping.h.