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scimesh 0.3.2
Headless CPU-only 3D software renderer for scientific mesh visualization
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Procedural geometry generators. More...
#include <scimesh/mesh.h>

Go to the source code of this file.
Namespaces | |
| namespace | scimesh |
Functions | |
| Mesh | scimesh::generate_sphere (const Vec3 ¢er, float radius, int segments, const Color &color) |
| Generate a UV-sphere (latitude/longitude tessellation). | |
| Mesh | scimesh::generate_cylinder (const Vec3 &start, const Vec3 &end, float radius, int segments, const Color &color) |
| Generate a cylinder between two endpoints. | |
| Mesh | scimesh::generate_cone (const Vec3 &base, const Vec3 &tip, float radius, int segments, const Color &color) |
| Generate a cone from a base circle to a tip point. | |
| Mesh | scimesh::generate_arrow (const Vec3 &from, const Vec3 &to, float shaft_radius, float head_radius, float head_length, int segments, const Color &color) |
Generate a 3D arrow from from to to. | |
| void | scimesh::merge_mesh (Mesh &dst, const Mesh &src) |
| Merge one mesh into another (append geometry). | |
| Mesh | scimesh::generate_cuboid (const Vec3 ¢er, const Vec3 &half_extents, const Color &color) |
| Generate an axis-aligned cuboid (rectangular box). | |
| Mesh | scimesh::generate_pyramid (const Vec3 &base_center, const Vec3 &apex, float half_width, const Color &color) |
| Generate a square-based pyramid. | |
| Mesh | scimesh::generate_tetrahedron (const Vec3 &p0, const Vec3 &p1, const Vec3 &p2, const Vec3 &p3, const Color &color) |
| Generate a tetrahedron (triangular pyramid) from four points. | |
| Mesh | scimesh::generate_torus (const Vec3 ¢er, float major_radius, float minor_radius, int major_segments, int minor_segments, const Color &color) |
| Generate a torus (donut shape). | |
| Mesh | scimesh::generate_plane (const Vec3 ¢er, const Vec3 &normal, float half_size_x, float half_size_y, const Color &color) |
| Generate a flat rectangular plane. | |
| Mesh | scimesh::generate_multi_spheres (const std::vector< Vec3 > ¢ers, const std::vector< float > &radii, const std::vector< Color > &colors, int segments=16) |
| Generate multiple spheres in a single mesh (efficient batching). | |
| Mesh | scimesh::generate_multi_cylinders (const std::vector< Vec3 > &starts, const std::vector< Vec3 > &ends, const std::vector< float > &radii, const std::vector< Color > &colors, int segments=12) |
| Generate multiple cylinders in a single mesh (efficient batching). | |
Procedural geometry generators.
This file provides functions to create common 3D shapes (spheres, cubes, cylinders, arrows, etc.) without needing to load a mesh file. These are great for prototyping, creating coordinate axes, or adding simple annotations to scenes.
Definition in file primitives.h.