Batched variant of generate_sphere(): all spheres are generated into
one mesh with a single vertex/triangle array, which is much faster than
generating and merging them one by one. This is the function to use for
thousands of nodes, e.g. the nodes of a network graph or a point cloud. The
returned mesh can be added to a scene and rendered with render_scene()
or render_mesh().
Usage
generate_multi_spheres(
centers,
radii = 1,
colors = c(1, 1, 1, 1),
segments = 16L
)Arguments
- centers
Nx3 numeric matrix of sphere centres (or a length-3 vector for a single sphere).
- radii
Numeric vector of radii (length 1, recycled; or one per sphere).
- colors
RGBA colour(s): a single vector applied to all spheres, or an Nx4 numeric matrix (values in
[0, 1], alpha optional).- segments
Subdivision count per sphere (default 16).