Evaluates a Bezier curve of any degree with de Casteljau's algorithm. Unlike
spline_path, the control points are **not** points on the curve:
only the first and the last one are, and the rest pull the curve like a
magnet. This is the function to use when the input really is a control
polygon (a font outline, a vector graphics path, a designed shape); use
spline_path when your points are positions the curve should
pass through.
Value
An Nx3 numeric matrix of path points, or an empty (0-row) matrix if there are fewer than two control points.